The Resident Evil series has evolved over the years,
gradually turning away from survival horror towards a more action
orientated style of gameplay. The most recent games have come under fire
from some fans for veering too far away from its horror roots and
becoming more like Gears of War with zombies. On the basis of the first
episode, the old school may not quite be jumping for joy with the
direction Capcom have taken Revelations 2, but there are at least slight
nods to the survival horror tropes of the earlier games.
In a first for Resident Evil, the game will be released over 4 weeks
in an episodic format which I’m sure Capcom are hoping will breathe life
into the series which is at risk of stagnating. The story takes place
between RE5 and RE6 and focusses on two returning characters, Claire
Redfield and Barry Burton, who are members of Terra Save, a humanitarian
outfit which help people affected by bio-terrorism. From the very first
scene, it is clear that this Resident Evil is taking a slightly less
serious approach.
In the most recent editions, Resident Evil’s storyline which has
become more and more convoluted and difficult to follow, but I was
pleasantly surprised to find that this game takes a more simplistic
approach to storytelling. There is a great sense of mystery surrounding
what is occurring and, like most episodic games, there are plenty of
twists and turns to keep you hooked until the next episode. Although
this is a sequel to Resident Evil: Revelations, the story, at least in
the first episode, does not link into the first game.
The general gameplay in Revelations 2 has improved since the first
title, most notably in character movement. The ability to dodge attacks
has been simplified to pressing the circle button and the direction you
want to dodge, which is an improvement on the previous game which
required you to wait until the enemy attacked in order to click forward
or back to dodge. The new approach is much better and helps the game
keep a pace which is more in line with today’s shooters.
Each character has their own chapter and also their own co-op partner
to work alongside them. Claire teams up with Moira Burton, the daughter
of series legend Barry Burton. Moira is a new recruit of Terra Save and
is not used to the situations we have come to expect from the series.
Barry gains the assistance of Natalia Korda, a mysterious girl whose
story is yet to be revealed. Both partners have similar actions to each
other, Moira possesses a torch which can blind enemies and also spot
items which Claire cannot and acts as support in combat with the aid of a
crowbar. Natalia has the almost supernatural ability to ‘sense’ nearby
enemies and can reach places that Barry cannot due to her diminutive
stature.
Switching between the secondary characters is as simple as pressing
the triangle button and I found myself switching often to make sure I
hadn’t missed anything. Co-op gameplay comes in the form of local split
screen, with online co-op in the Raid mode unlocking once the final
episode releases. The lack of online co-op in the campaign is puzzling
to me but the split screen works well enough. My only complaint is that
both of the screens are small 16:9 rectangles which can make it hard to
focus on what is going on, particularly if there are multiple enemies on
screen.
Split screen co-op is also available in Raid mode and it’s a
particular highlight given the added competitiveness of seeing who can
take down the most enemies and level up their character the quickest.
There are unlocks at various levels which give you more slots for
weapons and also new and improved perks, which help as you try to
overcome the stronger enemies that each subsequent mission throws at
you.
The combat is as satisfying as most
third person shooters these days, and thankfully there’s no clumsy cover
system like there was in RE6 so you can just concentrate on getting
well placed shots with the excellent over-the-shoulder aiming. In single
player you’ll find you play primarily as Claire or Barry, as although
they help when computer controlled, Moira and Natalia are no use for
combat purposes at all. There are some early problems whilst switching
characters, as I was trying to prise a door open with Moira’s crowbar,
Claire was slashing away ineffectively at enemies with her knife. It
wasn’t until later that I discovered you have to unlock the skill to
enable the computer controlled AI to use their gun. This makes some
early encounters a bit trickier than when replaying.
On the subject of skills, there are many different ones to unlock
throughout the course of the game and you do this by using points
accumulated through the main story. There are gems which can be
collected around the prison and forest which will be added to your
total, though the bulk of the points come from your performance in the
chapter. You get scored on various criteria such as the amount of times
you had to retry and also how long the chapter took to complete.
The game runs well on PS4 and, for
the most part, at a smooth 60fps. The only problem I ran into was a dip
in the framerate in the forest area but this did not affect the gameplay
at all or my experience with the game, although it is noticeable when
the rest of the game runs so well. The environments don’t have the
amount of detail you may have come to expect from more recent
current-gen titles, not that they look terrible, this is still a PS4
game after all, but they look a little drab and generic compared to
other offerings.
The game has a lot of replay value both in its main campaign and also
in the returning Raid mode. In the campaign there are various medals to
earn by completing certain tasks and there are also a number of other
collectibles scattered around the area to find. The Raid mode in
particular is incredibly fun and I can see myself losing a lot of time
to it. The mode plays to the strength of the game which is the shooting
mechanics, and running through a level, some of which are locations from
the story and past RE games, and gunning down all of the enemies is
extremely satisfying. There are a wealth of other unlockables, some of
which will unlock as each episode releases, and offer various options
for customisation.
Unlike its predecessor, the campaign in Resident Evil: Revelations 2
thus far places more emphasis on action rather than slow burn tension,
though Claire’s chapter harks back towards the item management and the
notable scarcity of ammo of earlier Resident Evils. Either way with its
back to basics approach to narrative, and its deeply satisfying gunplay,
early signs are that Resident Evil: Revelations 2 will be a worthy
addition to the series.
What’s Good:
Satisfying gunplay.
Simple but engaging story.
Raid mode adds to the replay value
What’s Bad:
Online co-op not available until the full release.
Uninspired and dreary environments.
Score: 8/10
What’s Good:
Satisfying gunplay.
Simple but engaging story.
Raid mode adds to the replay value
What’s Bad:
Online co-op not available until the full release.
Uninspired and dreary environments.
Score: 8/10