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Saturday, April 11, 2015
Dead Synchronicity review: This surprisingly disturbing point-and-click adventure lacks catharsis
Dead Synchronicity: Tomorrow Comes Today is the type of game to give you nightmares, and not just because of that mangled title. Though that's probably part of it.
"Dead Synchronicity is one of the most disturbing games I've ever played." I took a break from reviewing Dead Synchronicity to tweet that sentiment out the other day, and it's still the easiest way I've found to summarize the game. It's upsetting. It's psychological horror on a very real, unsettling level.
It's...a point-and-click adventure game. Yeah, not exactly the genre I expected to be deeply unsettled by. But it's true—Dead Synchronicity is horrifying.
Warning: Disturbing content follows.
You play the part of Michael—or at the very least, you think your name is Michael. You don't really know. You wake up in a trailer with amnesia, a condition that's become so normal you're referred to by your caretaker as a "blankhead," with sympathy rather than derision.
The world ended—not by way of nuclear weapons, or aliens, or epidemics, or any of the other means humanity tried to predict. Instead, an enormous gash opened up in the sky and entire cities were destroyed by what survivors are calling "The Great Wave." In the aftermath of the Great Wave, the military's moved in to re-establish order and prevent looting.
There's martial law. There are curfews. There are men with guns in the streets. Anyone caught outside after dark is shipped off to a prison "refugee" camp on the outskirts of town. This is where you, a man without a name, come in.
It's a bleak, albeit not wholly original, set-up. What makes Dead Synchronicity stand out is the fact that the game doesn't immediately scrap this intro tone and make you a freedom-fighter, hero for the oppressed. Instead, you're just a normal guy trying to survive and figure out what the hell happened to you—by whatever means necessary.
People tend to make a furor over games like Mortal Kombat or Postal 2 because they're violence-as-display. They're graphic. You can't help but wince as a muscle-bound dude takes two sharp knives to his eyeballs, for instance.
Taken in another light though, something like Mortal Kombat is absurd. It's watching cartoon characters fight—like watching an anvil fall on Wile E. Coyote and crush him flat. "Oof, that's gotta hurt," you say, but you know the character's coming back for the next sketch. It's silly!
Dead Synchronicity, by contrast, is understated in its violence. That's not to say it's never graphic. The art is often a glimpse into hell, such as the aptly-named "Suicide Park."